About this webinar
This webinar is presented by an entertainment industry expert Christopher Saunders, who will give a
deeper understanding of developing an end-to-end AI system in the gaming and entertainment industry
right from the data collection to model deployment. This webinar will give you an insight about how AI
can solve the day-to-day problems in entertainment industry and some practical ways to think about
how to use AI in this domain? This webinar is ideal for Gaming enthusiasts who wanted to understand
how End-To-End AI applications are built by large Enterprises/businesses game developers.
Takeaways
• Deep understanding of building AI Applications in entertainment industry.
• Challenges in developing & deploying AI Applications in this domain.
• How data preparation is necessary to develop an AI Application in the entertainment industry.
• Hardware & Software roadmap to AI applications in entertainment industry.
• Challenges in developing & deploying AI Applications in this domain.
• How data preparation is necessary to develop an AI Application in the entertainment industry.
• Hardware & Software roadmap to AI applications in entertainment industry.
Preparation
● This webinar will be completely online on zoom. Please make sure to download the zoom
application on your laptop or mobile / Tablet.
● We will provide the zoom link before the webinar.
● We will provide the zoom link before the webinar.
About the instructor

Christopher Saunders
Christopher Saunders is the CEO of CreativeWorks.ai, which envisions to automate creative production with artificial intelligence. Before founding creativeworks.ai he was working with Survios, the U.S.’s largest independent VR game studio. He developed and launched LBE VR products in partnership with major media and entertainment companies including Caesars Entertainment, AT&T and HBO. Previously, Christopher served as a Product Manager at Riot Games, where he held a number of leadership roles on League of Legends, most recently building League’s first Growth team, which Christopher Saunders, CEO Riot Games, Survios, QuinStreet Corporate and product management
developed new features and strategies for player acquisition, retention and revivals. In addition to leading Growth efforts, Chris held other leadership roles while at Riot, launching new products on the web, mobile, client and publishing teams. Prior to joining Riot, Chris served as Producer at QuinStreet, a leader in online performance marketing. While there, he managed a portfolio of acquired media products that he transitioned to higher-margin ad revenue models, leading sales, marketing, editorial and development teams. (www.automatonai.com)